The Problems With Most PvP Groups
PvP alliances and corporations in EVE have several problems. The first being how they treat their list of blues. If you go anywhere and join any alliance or corporation, they will have a list of blues. The blue status governs how that group treats their blues. The blue status tells that group to never aggress, and to never harm whoever they're blue with. While some pilots in that group may not follow this code, it is enforced. This poses a problem for PvP corps. The bigger their list of blues grows, the fewer targets they have to shoot at. In an optimal situation, a PvP corp would have no blues, other than the alts of its members. This leaves anybody and everybody a valid target, which is something that every fervent PvPer wishes for.
The second problem that infests almost every PvP group in New Eden today is a lack of direction given by leaders. Most PvP corps have a mission statement something along the lines of "We're a PvP corp that likes to roam around and acquire the dankest of frags." Every low life, scrub level, scum sucking, trash tier corporation will give you that message. That message sums up the entire purpose of their existence. They are nothing more than that, and have no motive to be. Their fleets and other operations will have no purpose other than fulfilling a very short term goal. The leaders of that group have no grand scheme in mind. They have no long term goals for their corporation to work towards. Therefore, the group lacks any sort of cohesion and like-mindedness, which brings about drama and internal struggles, which usually ends the corporation.
The third problem that many groups run into is lack of direction after achieving its goals. Many leaders in EVE start their corp with a very definite goal in mind. They want their corp to achieve something, to be something bigger and better than the rest. When their corp achieves the goals set in place by the leader, they take on a state of stagnancy and staticness. Many leaders fail to realize that in order for their corp to keep thriving, they must put new and bigger goals in place for the corp. When a group has their minds set on achieving something and they achieve it, it is difficult to pull their minds out of that framework of thinking. Once they achieve what they set out to do, they can't stop. They need to keep going, they need to achieve more. Their minds become programmed by habit, which is how all the good PvP groups of New Eden stay good, and the bad ones stay bad. If a PvP group is to stay on top of the competition, they need to keep doing what they've been doing, or improve what they've been doing. Many leaders fail to realize this, which then results in the members being dissatisfied with their leaders, and the overall quality of the corp to degrade over time.
Now there are some groups in New Eden that do not have these problems, or do not succumb to those problems. Those groups are usually mercenary groups that let 3rd parties decide their goals, or groups that have a reason for existing and base all of their actions around that reason. The whole reason that Crimson Draufgange founded Black Wolf Syndicate was because of the problems listed above. He was sick of the lack of direction, the stagnancy, and most of all, the huge list of blues that every group seems to have. So after learning from the mistakes and shortcomings of others, he started his own corp, Black Wolf Syndicate.
Who We Are - Who We Plan To Be
Black Wolf Syndicate is not another average PvP corp. Although we may be new on the corporate field of EVE, we do have the desire and potential to become something greater than any other group in EVE has ever been. Our dream is to become a group whose name strikes fear and respect into all those who hear it. We aim to become a real syndicate, a cartel, a mob that rules and controls its enemies, opposition, and targets with fear and brute force. To be more detailed, we plan to control Geminate, not by means of the sov mechanics in game, but through means of fear, harassment, extortion, infiltration, demoralization, terrorization, and overpowering pressure applied to those who hold sovereignty in Geminate. Much like how the mafia extorted and controlled businesses in New York, we plan to do the same in Geminate. We plan to come out ahead, and make a profit off of our endeavours, and use those profits for the betterment of CCYN0 members. We will redefine what it means to be a criminal organization in New Eden, and raise the bar for all those who wish to be a criminal enterprise in New Eden.
Along with that, we plan to be the biggest and most intimidating BLOPs force that New Eden has ever seen. Although we will be known as that, BLOPs will not be our only strategy for combat. It is sheer idiocy to think that we can control an entire region by using BLOPs only. Therefore, we plan to make full use of whatever tactics are available to us to achieve our goals. We can and will use everything from interceptor and destroyer doctrines to dread bomb doctrines to eliminate our opposition.
Activities we engage in
Below is a small list of the activities that CCYN0 engages in. This list is provided so pilots interested in joining may get an idea of what they may be doing in CCYN0.
- BLOPsing (which includes cloaky camping and hunting)
- Terrorizing Geminate residents
- Roaming around null, or even low sec
- PvPing for fun and profit
- Wormhole spelunking
- Gate camping
- Suicide ganking in high sec
- Flying in Spectre Fleets (because Spectre is a good bunch and fun to be around)
Our code of conduct
We do not have a long list of rules or procedures. Below is a short list of the core ideas and a code of conduct that makes Black Wolf Syndicate what it is.
Besides our alts, we have no blues. We only have frenemies. Our frenemies are neutral to us during quiet times, thus making them valid targets. However, when there are big fish to fry, or an important operation that needs to be done, we fleet up with our frenemies to complete the task ahead of us. While in fleet, they are blue, and not valid targets! Once the fleet is done, everything goes back to normal. There is a no-capitals rule. Anywhere in space, capitals belonging to our frenemies are not valid targets, and vise versa. Structures are also non-valid targets. Valid targets are battleships and down that aren't in fleet.
We do allow ratting as a last resort activity. There are a few rules to this though.
- Don't rat in supers or capitals anywhere in null sec. If you're an expert level 5 mission runner, feel free to do those (they're in low sec and require a carrier to do them well).
- Do not rat in belts or anomolies unless you have excellent situational awareness. It's far to easy to get caught in anoms or belts, so just stay away from them.
- Do not rat anywhere in hostile ratting pockets, unless you have an escalation that goes there. If your carebear tendencies get in the way of your participation in fleets, you will be kicked.The best kind of carebearing is exploration. By means of exploration, one can discover wormholes. Wormholes lead to content and targets, which is something that all PvPers want.
Don't be a piece of shit. We're not a shit tier / scrub level corp, so don't act like you're part of one - you are not. If you do act like a shithead, and treat your corp mates like dirt, you will be kicked and advised to join a corp with lower standards because that's where you would belong. Teasing and jokingly messing around with your corp mates is fine, but don't cross the line into asshole land. If you do, whether accidentally or purposefully, you will have a wrong to right.
When in a fleet, do what the FC says, listen to the FC, and respect the FC. No backseat FC'ing unless the FC is okay with it. It's really not that difficult, so you shouldn't have a problem with this one.
Original document is maintained at Google Drive.
Justin Cody didn't have sufficient insurance
Estimated Value of Loss:
If only they had been protected by a limited insurance policy, the losses associated with this terrible incident could have been avoided.